* Can generate all-quadrilateral, quad/tri mixed, triangular, or rect/tri mixed mesh.
* Can generate non-structured mesh and structured mesh/grid.
* Can generate uniform size mesh and non-uniform size mesh.
* Can generate mesh with hard points and hard lines.
* Can optimize the mesh quality, cleanup mesh topology and minimize the half-bandwidth.
* Can decompose the region into sub-region automatically.
* Algorithms include Looping, Sub-mapping, Tri2Quad, Paving, Mapping, Grid-Based, Advance Front.
* Fast mesh generation. Can generate 10,000 quad elements in 1 second.